Whether you're in for a quick round or an all-out battle, we have a package that fits. Prices are per player — just pick your session and we'll handle the rest.

- We ask players arrive 15 minutes before their scheduled game start time so we can handle check-in, waivers and begin the briefings.

- 20 minute overall experience includes equipment, safety and objective briefings, time for putting on and taking off the equipment and the Laser Tag play.
- A short break to look at scores and catch breath before the action begins again.
- We ask players arrive 15 minutes before their scheduled game start time so we can handle check-in, waivers and begin the briefings.

- 20 minute overall experience includes equipment, safety and objective briefings, time for putting on and taking off the equipment and the Laser Tag play.
- A short break to look at scores and catch breath before the action begins again.
- We ask players arrive 15 minutes before their scheduled game start time so we can handle check-in, waivers and begin the briefings.
There is a 5% cancellation fee for any reservation with a deposit that is cancelled.
There is no cost to reschedule to a different day or time.
Our standard game modes are Free For All or Team (up to 8 teams).
During your game, you can earn points by tagging more than the other players!
Within our 7,000 square foot arena, search for hidden targets, elements, and bases to earn extra points and win the game. Some games even have power ups such as shields or laser bursts!
We will also have our Marshals in the arena ensuring everyone is having a fun and safe game experience!
Free For All
This is the standard free for all format. Tag any target, player, and base in the arena to earn points. The player with the most points when time expires wins the game.
Team Game
This is the standard team game, with points awarded for tagging other players, tagging the base, and tagging elements throughout the arena. Players and elements will be deactivated with a single shot. You must continue to tag the opposing base for 6 seconds to score the bonus. When you have been hit, find some cover; you will automatically reactivate in 5 seconds.
A free for all game with a special bonus weapon. After tagging three players in a row, you will be powered up with rapid fire until the next time you are tagged. The rapid fire bonus is extremely powerful, so be careful not to allow your opponents to earn it.
A team game with special bonus weapon. After tagging three players in a row, you will be powered up with rapid fire until the next time you are tagged. The rapid fire bonus is extremely powerful, so be careful not to allow your opponents to earn it.
A free-for-all game designed by popular request. Each player begins the game as a blue survivor. 30 seconds into the game, the zombie outbreak begins. An announcement will play over the arena speakers to warn that the outbreak has begun as one player is infected and turns red. Any survivor who has been hit by a zombie will become infected. Zombies fire more slowly, but they also earn a bonus for each player infected. Survivors will earn bonus points for as long as they remain human. The final human player infected is awarded a massive bonus. Although the main object of the game is to survive, points are also awarded for tagging other survivors, making this truly every player for themselves.
A free for all game based on popular FPS games. Every 60 seconds, an element is randomly chosen to hold the next oddball (indicated by a white glow). The first player to tag this element gains the oddball, and their vest turns white. While holding the oddball, you earn 50 points per second. Tag the player who holds the oddball to take it. Every 60 seconds, the oddball is dropped and another element is randomly chosen to hold the next oddball.
A team format with a focus on the targets in the arena. Every target & element in the arena is capturable. At the beginning of the game each target will be white. As soon as a target is tagged, it will turn to the color of the player who tagged it. There is a 5 second ‘reset timer’ where a target that was just captured cannot be stolen. After this timer, any other player can take the target. Every 5 seconds, earn 50 bonus points for each target you currently control.
A free for all game in which the mission is to find the red targets and tag them for 1000 points. Every one minute 4 targets at random will be activated. You can still earn points by tagging other players & the base stations.
Similar to Juggernaut from many First-Person-Shooter games. Thirty seconds into the game, one player will be randomly chosen to be the rabbit. The rabbit earns 25 points per second as long as they are not hit. Once they are hit, the player who tagged them becomes the next rabbit. An inactivity timer will choose a new rabbit if the rabbit sits inactive for too long. The rabbit’s vest will turn white, while the other players’ vests will be green.
Similar to the playground game - you don't want to get stuck with the hot potato. All players start the game blue with 20,000 points. After a 30 second timer, one player will turn red and begin losing 50 points per second. If you've got the hot potato (a red vest) your goal is to quickly tag another player to pass it to them and stop losing points.
